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71 lines
1.7 KiB
Go
71 lines
1.7 KiB
Go
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package interact
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import "strconv"
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// Command is a domain specific language syntax helper
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// It's used for helping developer define the state and transition function
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type Command struct {
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// Name is the command name
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Name string
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// StateF is the command handler function
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F interface{}
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stateID int
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states map[State]State
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statesFunc map[State]interface{}
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initState, lastState State
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}
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func NewCommand(name string, f interface{}) *Command {
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c := &Command{
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Name: name,
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F: f,
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states: make(map[State]State),
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statesFunc: make(map[State]interface{}),
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initState: State(name + "_" + strconv.Itoa(0)),
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}
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return c.Next(f)
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}
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// Transit defines the state transition that is not related to the last defined state.
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func (c *Command) Transit(state1, state2 State, f interface{}) *Command {
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c.states[state1] = state2
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c.statesFunc[state1] = f
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return c
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}
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func (c *Command) NamedNext(n string, f interface{}) *Command {
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var curState State
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if c.lastState == "" {
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curState = State(c.Name + "_" + strconv.Itoa(c.stateID))
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} else {
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curState = c.lastState
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}
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nextState := State(n)
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c.states[curState] = nextState
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c.statesFunc[curState] = f
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c.lastState = nextState
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return c
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}
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// Next defines the next state with the transition function from the last defined state.
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func (c *Command) Next(f interface{}) *Command {
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var curState State
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if c.lastState == "" {
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curState = State(c.Name + "_" + strconv.Itoa(c.stateID))
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} else {
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curState = c.lastState
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}
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// generate the next state by the stateID
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c.stateID++
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nextState := State(c.Name + "_" + strconv.Itoa(c.stateID))
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c.states[curState] = nextState
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c.statesFunc[curState] = f
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c.lastState = nextState
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return c
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}
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