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Merge pull request #1370 from bailantaotao/edwin/update-low-level-ping-pong
REFACTOR: [stream] move ping into stream level
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commit
32c75ea3b8
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@ -15,10 +15,6 @@ import (
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)
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const (
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// Bybit: To avoid network or program issues, we recommend that you send the ping heartbeat packet every 20 seconds
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// to maintain the WebSocket connection.
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pingInterval = 20 * time.Second
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// spotArgsLimit can input up to 10 args for each subscription request sent to one connection.
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spotArgsLimit = 10
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)
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@ -244,40 +240,18 @@ func (s *Stream) parseWebSocketEvent(in []byte) (interface{}, error) {
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}
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// ping implements the Bybit text message of WebSocket PingPong.
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func (s *Stream) ping(ctx context.Context, conn *websocket.Conn, cancelFunc context.CancelFunc) {
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defer func() {
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log.Debug("[bybit] ping worker stopped")
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cancelFunc()
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}()
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var pingTicker = time.NewTicker(pingInterval)
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defer pingTicker.Stop()
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for {
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select {
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case <-ctx.Done():
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return
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case <-s.CloseC:
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return
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case <-pingTicker.C:
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// it's just for maintaining the liveliness of the connection, so comment out ReqId.
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err := conn.WriteJSON(struct {
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//ReqId string `json:"req_id"`
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Op WsOpType `json:"op"`
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}{
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//ReqId: uuid.NewString(),
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Op: WsOpTypePing,
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})
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if err != nil {
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log.WithError(err).Error("ping error", err)
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s.Reconnect()
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return
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}
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}
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func (s *Stream) ping(conn *websocket.Conn) error {
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err := conn.WriteJSON(struct {
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Op WsOpType `json:"op"`
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}{
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Op: WsOpTypePing,
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})
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if err != nil {
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log.WithError(err).Error("ping error")
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return err
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}
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return nil
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}
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func (s *Stream) handlerConnect() {
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@ -57,8 +57,8 @@ type Parser func(message []byte) (interface{}, error)
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type Dispatcher func(e interface{})
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// HeartBeat keeps connection alive by sending the heartbeat packet.
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type HeartBeat func(ctxConn context.Context, conn *websocket.Conn, cancelConn context.CancelFunc)
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// HeartBeat keeps connection alive by sending the ping packet.
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type HeartBeat func(conn *websocket.Conn) error
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type BeforeConnect func(ctx context.Context) error
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@ -86,7 +86,7 @@ type StandardStream struct {
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// sg is used to wait until the previous routines are closed.
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// only handle routines used internally, avoid including external callback func to prevent issues if they have
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// bugs and cannot terminate. e.q. heartBeat
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// bugs and cannot terminate.
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sg SyncGroup
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// ReconnectC is a signal channel for reconnecting
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@ -319,6 +319,14 @@ func (s *StandardStream) ping(
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return
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case <-pingTicker.C:
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if s.heartBeat != nil {
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if err := s.heartBeat(conn); err != nil {
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// log errors at the concrete class so that we can identify which exchange encountered an error
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s.Reconnect()
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return
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}
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}
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if err := conn.WriteControl(websocket.PingMessage, nil, time.Now().Add(writeTimeout)); err != nil {
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log.WithError(err).Error("ping error", err)
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s.Reconnect()
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@ -432,11 +440,6 @@ func (s *StandardStream) DialAndConnect(ctx context.Context) error {
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s.ping(connCtx, conn, connCancel, pingInterval)
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})
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s.sg.Run()
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if s.heartBeat != nil {
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// not included in wg, as it is an external callback func.
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go s.heartBeat(connCtx, conn, connCancel)
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}
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return nil
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}
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