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grid2: improve number func
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commit
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@ -9,19 +9,25 @@ import (
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)
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func number(a interface{}) fixedpoint.Value {
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if s, ok := a.(string); ok {
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return fixedpoint.MustNewFromString(s)
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switch v := a.(type) {
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case string:
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return fixedpoint.MustNewFromString(v)
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case int:
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return fixedpoint.NewFromInt(int64(v))
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case int64:
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return fixedpoint.NewFromInt(int64(v))
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case float64:
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return fixedpoint.NewFromFloat(v)
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}
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f := a.(float64)
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return fixedpoint.NewFromFloat(f)
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return fixedpoint.Zero
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}
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func TestNewGrid(t *testing.T) {
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upper := fixedpoint.NewFromFloat(500.0)
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lower := fixedpoint.NewFromFloat(100.0)
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size := fixedpoint.NewFromFloat(100.0)
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grid := NewGrid(lower, upper, size, number(2.0))
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grid := NewGrid(lower, upper, size, number(0.01))
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assert.Equal(t, upper, grid.UpperPrice)
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assert.Equal(t, lower, grid.LowerPrice)
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assert.Equal(t, fixedpoint.NewFromFloat(4), grid.Spread)
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@ -35,7 +41,7 @@ func TestGrid_HasPin(t *testing.T) {
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upper := fixedpoint.NewFromFloat(500.0)
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lower := fixedpoint.NewFromFloat(100.0)
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size := fixedpoint.NewFromFloat(100.0)
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grid := NewGrid(lower, upper, size, number(2))
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grid := NewGrid(lower, upper, size, number(0.01))
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assert.True(t, grid.HasPin(Pin(number(100.0))))
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assert.True(t, grid.HasPin(Pin(number(500.0))))
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