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types/stream: change errorf to warnf
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parent
50cdf617f2
commit
ea8f3a5485
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@ -249,7 +249,7 @@ func (s *StandardStream) Read(ctx context.Context, conn *websocket.Conn, cancel
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default:
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default:
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if err := conn.SetReadDeadline(time.Now().Add(readTimeout)); err != nil {
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if err := conn.SetReadDeadline(time.Now().Add(readTimeout)); err != nil {
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log.WithError(err).Errorf("set read deadline error: %s", err.Error())
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log.WithError(err).Errorf("unable to set read deadline: %v", err)
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}
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}
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mt, message, err := conn.ReadMessage()
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mt, message, err := conn.ReadMessage()
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@ -300,7 +300,7 @@ func (s *StandardStream) Read(ctx context.Context, conn *websocket.Conn, cancel
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var e interface{}
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var e interface{}
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e, err = s.parser(message)
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e, err = s.parser(message)
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if err != nil {
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if err != nil {
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log.WithError(err).Errorf("websocket event parse error, message: %s", message)
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log.WithError(err).Errorf("unable to parse the websocket message. err: %v, message: %s", err, message)
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// emit raw message even if occurs error, because we want anything can be detected
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// emit raw message even if occurs error, because we want anything can be detected
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s.EmitRawMessage(message)
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s.EmitRawMessage(message)
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continue
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continue
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@ -352,7 +352,7 @@ func (s *StandardStream) ping(
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}
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}
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if err := conn.WriteControl(websocket.PingMessage, nil, time.Now().Add(writeTimeout)); err != nil {
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if err := conn.WriteControl(websocket.PingMessage, nil, time.Now().Add(writeTimeout)); err != nil {
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log.WithError(err).Error("ping error", err)
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log.WithError(err).Warnf("unable to write ws control message, ping error: %v", err)
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s.Reconnect()
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s.Reconnect()
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return
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return
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}
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}
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@ -439,7 +439,7 @@ func (s *StandardStream) reconnector(ctx context.Context) {
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log.Warnf("re-connecting...")
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log.Warnf("re-connecting...")
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if err := s.DialAndConnect(ctx); err != nil {
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if err := s.DialAndConnect(ctx); err != nil {
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log.WithError(err).Errorf("re-connect error, try to reconnect later")
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log.WithError(err).Warnf("re-connect error: %v, will reconnect again later...", err)
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// re-emit the re-connect signal if error
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// re-emit the re-connect signal if error
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s.Reconnect()
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s.Reconnect()
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