package binance import ( "context" "fmt" "sync" "time" "github.com/adshao/go-binance/v2" ) //go:generate callbackgen -type DepthFrame type DepthFrame struct { Symbol string client *binance.Client context context.Context snapshotMutex sync.Mutex snapshotDepth *DepthEvent bufMutex sync.Mutex bufEvents []DepthEvent resetC chan struct{} once sync.Once readyCallbacks []func(snapshotDepth DepthEvent, bufEvents []DepthEvent) pushCallbacks []func(e DepthEvent) } func (f *DepthFrame) reset() { if debugBinanceDepth { log.Infof("resetting %s depth frame", f.Symbol) } f.bufMutex.Lock() f.bufEvents = nil f.bufMutex.Unlock() f.snapshotMutex.Lock() f.snapshotDepth = nil f.once = sync.Once{} f.snapshotMutex.Unlock() } func (f *DepthFrame) emitReset() { select { case f.resetC <- struct{}{}: default: } } func (f *DepthFrame) bufferEvent(e DepthEvent) { if debugBinanceDepth { log.Infof("buffering %s depth event FirstUpdateID = %d, FinalUpdateID = %d", f.Symbol, e.FirstUpdateID, e.FinalUpdateID) } f.bufMutex.Lock() f.bufEvents = append(f.bufEvents, e) f.bufMutex.Unlock() } func (f *DepthFrame) loadDepthSnapshot() error { if debugBinanceDepth { log.Infof("buffering %s depth events...", f.Symbol) } time.Sleep(3 * time.Second) depth, err := f.fetch(f.context) if err != nil { return err } if len(depth.Asks) == 0 { return fmt.Errorf("%s depth response error: empty asks", f.Symbol) } if len(depth.Bids) == 0 { return fmt.Errorf("%s depth response error: empty bids", f.Symbol) } if debugBinanceDepth { log.Infof("fetched %s depth, last update ID = %d", f.Symbol, depth.FinalUpdateID) } // filter the events by the event IDs f.bufMutex.Lock() bufEvents := f.bufEvents f.bufEvents = nil f.bufMutex.Unlock() var events []DepthEvent for _, e := range bufEvents { if e.FinalUpdateID < depth.FinalUpdateID { if debugBinanceDepth { log.Infof("DROP %s depth event (final update id is %d older than the last update), updateID %d ~ %d (len %d)", f.Symbol, depth.FinalUpdateID-e.FinalUpdateID, e.FirstUpdateID, e.FinalUpdateID, e.FinalUpdateID-e.FirstUpdateID) } continue } if debugBinanceDepth { log.Infof("KEEP %s depth event, updateID %d ~ %d (len %d)", f.Symbol, e.FirstUpdateID, e.FinalUpdateID, e.FinalUpdateID-e.FirstUpdateID) } events = append(events, e) } // since we're buffering the update events, ideally the some of the head events // should be older than the received depth snapshot. // if the head event is newer than the depth we got, // then there are something missed, we need to restart the process. if len(events) > 0 { // The first processed event should have U (final update ID) <= lastUpdateId+1 AND (first update id) >= lastUpdateId+1. firstEvent := events[0] // valid nextID := depth.FinalUpdateID + 1 if firstEvent.FirstUpdateID > nextID || firstEvent.FinalUpdateID < nextID { return fmt.Errorf("mismatch %s final update id for order book, resetting depth", f.Symbol) } if debugBinanceDepth { log.Infof("VALID first %s depth event, updateID %d ~ %d (len %d)", f.Symbol, firstEvent.FirstUpdateID, firstEvent.FinalUpdateID, firstEvent.FinalUpdateID-firstEvent.FirstUpdateID) } } if debugBinanceDepth { log.Infof("READY %s depth, %d bufferred events", f.Symbol, len(events)) } f.snapshotMutex.Lock() f.snapshotDepth = depth f.snapshotMutex.Unlock() f.EmitReady(*depth, events) return nil } func (f *DepthFrame) PushEvent(e DepthEvent) { select { case <-f.resetC: f.reset() default: } f.snapshotMutex.Lock() snapshot := f.snapshotDepth f.snapshotMutex.Unlock() // before the snapshot is loaded, we need to buffer the events until we loaded the snapshot. if snapshot == nil { // buffer the events until we loaded the snapshot f.bufferEvent(e) go f.once.Do(func() { if err := f.loadDepthSnapshot(); err != nil { log.WithError(err).Error("%s depth snapshot load failed, resetting..", f.Symbol) f.emitReset() } }) return } // drop old events if e.FinalUpdateID <= snapshot.FinalUpdateID { log.Infof("DROP %s depth update event, updateID %d ~ %d (len %d)", f.Symbol, e.FirstUpdateID, e.FinalUpdateID, e.FinalUpdateID-e.FirstUpdateID) return } if e.FirstUpdateID > snapshot.FinalUpdateID+1 { log.Infof("MISSING %s depth update event, resetting, updateID %d ~ %d (len %d)", f.Symbol, e.FirstUpdateID, e.FinalUpdateID, e.FinalUpdateID-e.FirstUpdateID) f.emitReset() return } f.snapshotMutex.Lock() f.snapshotDepth.FinalUpdateID = e.FinalUpdateID f.snapshotMutex.Unlock() f.EmitPush(e) } // fetch fetches the depth and convert to the depth event so that we can reuse the event structure to convert it to the global orderbook type func (f *DepthFrame) fetch(ctx context.Context) (*DepthEvent, error) { if debugBinanceDepth { log.Infof("fetching %s depth snapshot", f.Symbol) } response, err := f.client.NewDepthService().Symbol(f.Symbol).Do(ctx) if err != nil { return nil, err } event := DepthEvent{ Symbol: f.Symbol, FirstUpdateID: 0, FinalUpdateID: response.LastUpdateID, } for _, entry := range response.Bids { event.Bids = append(event.Bids, DepthEntry{PriceLevel: entry.Price, Quantity: entry.Quantity}) } for _, entry := range response.Asks { event.Asks = append(event.Asks, DepthEntry{PriceLevel: entry.Price, Quantity: entry.Quantity}) } return &event, nil }