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245 lines
7.4 KiB
Go
245 lines
7.4 KiB
Go
package dca2
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import (
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"context"
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"time"
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"github.com/c9s/bbgo/pkg/bbgo"
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)
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const (
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openPositionRetryInterval = 10 * time.Minute
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)
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type State int64
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const (
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None State = iota
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WaitToOpenPosition
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PositionOpening
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OpenPositionReady
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OpenPositionOrderFilled
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OpenPositionOrdersCancelling
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OpenPositionOrdersCancelled
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TakeProfitReady
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)
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var stateTransition map[State]State = map[State]State{
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WaitToOpenPosition: PositionOpening,
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PositionOpening: OpenPositionReady,
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OpenPositionReady: OpenPositionOrderFilled,
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OpenPositionOrderFilled: OpenPositionOrdersCancelling,
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OpenPositionOrdersCancelling: OpenPositionOrdersCancelled,
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OpenPositionOrdersCancelled: TakeProfitReady,
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TakeProfitReady: WaitToOpenPosition,
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}
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func (s *Strategy) initializeNextStateC() bool {
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s.mu.Lock()
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defer s.mu.Unlock()
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isInitialize := false
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if s.nextStateC == nil {
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s.logger.Info("[DCA] initializing next state channel")
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s.nextStateC = make(chan State, 1)
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} else {
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s.logger.Info("[DCA] nextStateC is already initialized")
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isInitialize = true
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}
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return isInitialize
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}
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func (s *Strategy) updateState(state State) {
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s.state = state
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s.logger.Infof("[state] update state to %d", state)
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metricsState.With(baseLabels).Set(float64(s.state))
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}
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func (s *Strategy) emitNextState(nextState State) {
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select {
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case s.nextStateC <- nextState:
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default:
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s.logger.Info("[DCA] nextStateC is full or not initialized")
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}
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}
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// runState
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// WaitToOpenPosition -> after startTimeOfNextRound, place dca orders ->
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// PositionOpening
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// OpenPositionReady -> any dca maker order filled ->
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// OpenPositionOrderFilled -> price hit the take profit ration, start cancelling ->
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// OpenPositionOrdersCancelled -> place the takeProfit order ->
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// TakeProfitReady -> the takeProfit order filled ->
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func (s *Strategy) runState(ctx context.Context) {
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s.logger.Info("[DCA] runState")
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stateTriggerTicker := time.NewTicker(1 * time.Minute)
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defer stateTriggerTicker.Stop()
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for {
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select {
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case <-ctx.Done():
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s.logger.Info("[DCA] runState DONE")
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return
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case <-stateTriggerTicker.C:
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// move triggerNextState to the end of next state handler, this ticker is used to avoid the state is stopped unexpectedly
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s.triggerNextState()
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case nextState := <-s.nextStateC:
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// next state == current state -> skip
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if nextState == s.state {
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continue
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}
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// check the next state is valid
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validNextState, exist := stateTransition[s.state]
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if !exist {
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s.logger.Warnf("[DCA] %d not in stateTransition", s.state)
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continue
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}
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if nextState != validNextState {
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s.logger.Warnf("[DCA] %d is not valid next state of curreny state %d", nextState, s.state)
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continue
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}
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// move to next state
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if triggerImmediately := s.moveToNextState(ctx, nextState); triggerImmediately {
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s.triggerNextState()
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}
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}
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}
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}
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func (s *Strategy) triggerNextState() {
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switch s.state {
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case OpenPositionReady:
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// only trigger from order filled event
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case OpenPositionOrderFilled:
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// only trigger from kline event
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case TakeProfitReady:
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// only trigger from order filled event
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default:
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if nextState, ok := stateTransition[s.state]; ok {
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s.emitNextState(nextState)
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}
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}
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}
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// moveToNextState will run the process when moving current state to next state
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// it will return true if we want it trigger the next state immediately
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func (s *Strategy) moveToNextState(ctx context.Context, nextState State) bool {
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switch s.state {
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case WaitToOpenPosition:
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return s.runWaitToOpenPositionState(ctx, nextState)
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case PositionOpening:
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return s.runPositionOpening(ctx, nextState)
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case OpenPositionReady:
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return s.runOpenPositionReady(ctx, nextState)
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case OpenPositionOrderFilled:
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return s.runOpenPositionOrderFilled(ctx, nextState)
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case OpenPositionOrdersCancelling:
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return s.runOpenPositionOrdersCancelling(ctx, nextState)
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case OpenPositionOrdersCancelled:
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return s.runOpenPositionOrdersCancelled(ctx, nextState)
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case TakeProfitReady:
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return s.runTakeProfitReady(ctx, nextState)
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}
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s.logger.Errorf("unexpected state: %d, please check it", s.state)
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return false
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}
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func (s *Strategy) runWaitToOpenPositionState(ctx context.Context, next State) bool {
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if s.nextRoundPaused {
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s.logger.Info("[State] WaitToOpenPosition - nextRoundPaused is set")
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return false
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}
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if time.Now().Before(s.startTimeOfNextRound) {
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return false
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}
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s.updateState(PositionOpening)
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s.logger.Info("[State] WaitToOpenPosition -> PositionOpening")
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return true
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}
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func (s *Strategy) runPositionOpening(ctx context.Context, next State) bool {
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s.logger.Info("[State] PositionOpening - start placing open-position orders")
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if err := s.placeOpenPositionOrders(ctx); err != nil {
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s.logger.WithError(err).Error("failed to place open-position orders, please check it.")
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return false
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}
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s.updateState(OpenPositionReady)
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s.logger.Info("[State] PositionOpening -> OpenPositionReady")
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// do not trigger next state immediately, because OpenPositionReady state only trigger by kline to move to the next state
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return false
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}
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func (s *Strategy) runOpenPositionReady(_ context.Context, next State) bool {
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s.updateState(OpenPositionOrderFilled)
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s.logger.Info("[State] OpenPositionReady -> OpenPositionOrderFilled")
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// do not trigger next state immediately, because OpenPositionOrderFilled state only trigger by kline to move to the next state
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return false
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}
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func (s *Strategy) runOpenPositionOrderFilled(_ context.Context, next State) bool {
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s.updateState(OpenPositionOrdersCancelling)
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s.logger.Info("[State] OpenPositionOrderFilled -> OpenPositionOrdersCancelling")
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return true
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}
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func (s *Strategy) runOpenPositionOrdersCancelling(ctx context.Context, next State) bool {
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s.logger.Info("[State] OpenPositionOrdersCancelling - start cancelling open-position orders")
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if err := s.OrderExecutor.GracefulCancel(ctx); err != nil {
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s.logger.WithError(err).Error("failed to cancel maker orders")
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return false
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}
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s.updateState(OpenPositionOrdersCancelled)
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s.logger.Info("[State] OpenPositionOrdersCancelling -> OpenPositionOrdersCancelled")
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return true
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}
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func (s *Strategy) runOpenPositionOrdersCancelled(ctx context.Context, next State) bool {
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s.logger.Info("[State] OpenPositionOrdersCancelled - start placing take-profit orders")
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if err := s.placeTakeProfitOrders(ctx); err != nil {
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s.logger.WithError(err).Error("failed to open take profit orders")
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return false
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}
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s.updateState(TakeProfitReady)
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s.logger.Info("[State] OpenPositionOrdersCancelled -> TakeProfitReady")
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// do not trigger next state immediately, because TakeProfitReady state only trigger by kline to move to the next state
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return false
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}
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func (s *Strategy) runTakeProfitReady(ctx context.Context, next State) bool {
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// wait 3 seconds to avoid position not update
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time.Sleep(3 * time.Second)
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s.logger.Info("[State] TakeProfitReady - start reseting position and calculate quote investment for next round")
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// update profit stats
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if err := s.UpdateProfitStatsUntilSuccessful(ctx); err != nil {
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s.logger.WithError(err).Warn("failed to calculate and emit profit")
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}
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// reset position and open new round for profit stats before position opening
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s.Position.Reset()
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// emit position
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s.OrderExecutor.TradeCollector().EmitPositionUpdate(s.Position)
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// store into redis
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bbgo.Sync(ctx, s)
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// set the start time of the next round
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s.startTimeOfNextRound = time.Now().Add(s.CoolDownInterval.Duration())
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s.updateState(WaitToOpenPosition)
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s.logger.Infof("[State] TakeProfitReady -> WaitToOpenPosition (startTimeOfNextRound: %s)", s.startTimeOfNextRound.String())
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return false
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}
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