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56 lines
1.2 KiB
Go
56 lines
1.2 KiB
Go
package websocket
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import (
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"encoding/json"
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"io"
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"github.com/gorilla/websocket"
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)
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// WriteJSON writes the JSON encoding of v as a message.
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//
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// See the documentation for encoding/json Marshal for details about the
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// conversion of Go values to JSON.
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func (c *WebSocketClient) WriteJSON(v interface{}) error {
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c.mu.Lock()
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defer c.mu.Unlock()
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if !c.connected {
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return ErrConnectionLost
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}
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w, err := c.conn.NextWriter(websocket.TextMessage)
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if err != nil {
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return err
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}
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err1 := json.NewEncoder(w).Encode(v)
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err2 := w.Close()
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if err1 != nil {
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return err1
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}
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return err2
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}
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// ReadJSON reads the next JSON-encoded message from the connection and stores
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// it in the value pointed to by v.
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//
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// See the documentation for the encoding/json Unmarshal function for details
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// about the conversion of JSON to a Go value.
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func (c *WebSocketClient) ReadJSON(v interface{}) error {
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c.mu.Lock()
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defer c.mu.Unlock()
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if !c.connected {
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return ErrConnectionLost
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}
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_, r, err := c.conn.NextReader()
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if err != nil {
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return err
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}
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err = json.NewDecoder(r).Decode(v)
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if err == io.EOF {
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// One value is expected in the message.
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err = io.ErrUnexpectedEOF
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}
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return err
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}
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