mirror of
https://github.com/c9s/bbgo.git
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369 lines
9.1 KiB
Go
369 lines
9.1 KiB
Go
package websocket
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import (
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"context"
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"net/http"
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"sync"
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"time"
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"golang.org/x/time/rate"
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"github.com/c9s/bbgo/pkg/log"
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"github.com/c9s/bbgo/pkg/util"
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"github.com/gorilla/websocket"
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"github.com/pkg/errors"
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)
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const DefaultMessageBufferSize = 128
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const DefaultWriteTimeout = 30 * time.Second
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const DefaultReadTimeout = 30 * time.Second
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var ErrReconnectContextDone = errors.New("reconnect canceled due to context done.")
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var ErrReconnectFailed = errors.New("failed to reconnect")
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var ErrConnectionLost = errors.New("connection lost")
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var MaxReconnectRate = rate.Limit(1 / DefaultMinBackoff.Seconds())
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// WebSocketClient allows to connect and receive stream data
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type WebSocketClient struct {
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// Url is the websocket connection location, start with ws:// or wss://
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Url string
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// conn is the current websocket connection, please note the connection
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// object can be replaced with a new connection object when the connection
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// is unexpected closed.
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conn *websocket.Conn
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// Dialer is used for creating the websocket connection
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Dialer *websocket.Dialer
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// requestHeader is used for the Dial function call. Some credential can be
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// stored in the http request header for authentication
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requestHeader http.Header
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// messages is a read-only channel, received messages will be sent to this
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// channel.
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messages chan Message
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readTimeout time.Duration
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writeTimeout time.Duration
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onConnect []func(c Client)
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onDisconnect []func(c Client)
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// cancel is mapped to the ctx context object
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cancel func()
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readerClosed chan struct{}
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connected bool
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mu sync.Mutex
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reconnectCh chan struct{}
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backoff Backoff
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limiter *rate.Limiter
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}
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type Message struct {
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// websocket.BinaryMessage or websocket.TextMessage
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Type int
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Body []byte
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}
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func (c *WebSocketClient) Messages() <-chan Message {
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return c.messages
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}
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func (c *WebSocketClient) SetReadTimeout(timeout time.Duration) {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.readTimeout = timeout
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}
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func (c *WebSocketClient) SetWriteTimeout(timeout time.Duration) {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.writeTimeout = timeout
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}
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func (c *WebSocketClient) OnConnect(f func(c Client)) {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.onConnect = append(c.onConnect, f)
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}
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func (c *WebSocketClient) OnDisconnect(f func(c Client)) {
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c.mu.Lock()
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defer c.mu.Unlock()
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c.onDisconnect = append(c.onDisconnect, f)
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}
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func (c *WebSocketClient) WriteTextMessage(message []byte) error {
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return c.WriteMessage(websocket.TextMessage, message)
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}
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func (c *WebSocketClient) WriteBinaryMessage(message []byte) error {
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return c.WriteMessage(websocket.BinaryMessage, message)
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}
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func (c *WebSocketClient) WriteMessage(messageType int, data []byte) error {
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c.mu.Lock()
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defer c.mu.Unlock()
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if !c.connected {
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return ErrConnectionLost
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}
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if err := c.conn.SetWriteDeadline(time.Now().Add(c.writeTimeout)); err != nil {
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return err
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}
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return c.conn.WriteMessage(messageType, data)
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}
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func (c *WebSocketClient) readMessages() error {
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c.mu.Lock()
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if !c.connected {
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c.mu.Unlock()
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return ErrConnectionLost
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}
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timeout := c.readTimeout
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conn := c.conn
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c.mu.Unlock()
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if err := conn.SetReadDeadline(time.Now().Add(timeout)); err != nil {
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return err
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}
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msgtype, message, err := conn.ReadMessage()
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if err != nil {
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return err
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}
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c.messages <- Message{msgtype, message}
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return nil
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}
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// listen starts a goroutine for reading message and tries to re-connect to the
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// server when the reader returns error
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//
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// Please note we should always break the reader loop if there is any error
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// returned from the server.
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func (c *WebSocketClient) listen(ctx context.Context) {
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// The life time of both channels "readerClosed" and "reconnectCh" is bound to one connection.
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// Each channel should be created before loop starts and be closed after loop ends.
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// "readerClosed" is used to inform "Close()" reader loop ends.
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// "reconnectCh" is used to centralize reconnection logics in this reader loop.
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c.mu.Lock()
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c.readerClosed = make(chan struct{})
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c.reconnectCh = make(chan struct{}, 1)
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c.mu.Unlock()
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defer func() {
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c.mu.Lock()
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close(c.readerClosed)
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close(c.reconnectCh)
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c.reconnectCh = nil
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c.mu.Unlock()
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}()
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for {
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select {
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case <-ctx.Done():
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return
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case <-c.reconnectCh:
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// it could be i/o timeout for network disconnection
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// or it could be invoked from outside.
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c.SetDisconnected()
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var maxTries = 1
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if _, response, err := c.reconnect(ctx, maxTries); err != nil {
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if err == ErrReconnectContextDone {
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log.Debugf("[websocket] context canceled. stop reconnecting.")
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return
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}
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log.Warnf("[websocket] failed to reconnect after %d tries!! error: %v response: %v", maxTries, err, response)
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c.Reconnect()
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}
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default:
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if err := c.readMessages(); err != nil {
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if websocket.IsUnexpectedCloseError(err, websocket.CloseNormalClosure) {
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log.Warnf("[websocket] unexpected close error reconnecting: %v", err)
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}
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log.Warnf("[websocket] failed to read message. error: %+v", err)
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c.Reconnect()
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}
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}
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}
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}
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// Reconnect triggers reconnection logics
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func (c *WebSocketClient) Reconnect() {
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c.mu.Lock()
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defer c.mu.Unlock()
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select {
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// c.reconnectCh is a buffered channel with cap=1.
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// At most one reconnect signal could be processed.
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case c.reconnectCh <- struct{}{}:
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default:
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// Entering here means it is already reconnecting.
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// Drop the current reconnect signal.
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}
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}
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// Close gracefully shuts down the reader and the connection
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// ctx is the context used for shutdown process.
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func (c *WebSocketClient) Close() (err error) {
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c.mu.Lock()
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// leave the listen goroutine before we close the connection
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// checking nil is to handle calling "Close" before "Connect" is called
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if c.cancel != nil {
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c.cancel()
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}
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c.mu.Unlock()
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c.SetDisconnected()
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// wait for the reader func to be closed
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if c.readerClosed != nil {
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<-c.readerClosed
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}
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return err
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}
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// reconnect tries to create a new connection from the existing dialer
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func (c *WebSocketClient) reconnect(ctx context.Context, maxTries int) (*websocket.Conn, *http.Response, error) {
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log.Debugf("[websocket] start reconnecting to %q", c.Url)
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select {
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case <-ctx.Done():
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return nil, nil, ErrReconnectContextDone
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default:
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}
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if s := util.ShouldDelay(c.limiter, DefaultMinBackoff); s > 0 {
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log.Warn("[websocket] reconnect too frequently. Sleep for ", s)
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time.Sleep(s)
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}
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log.Warnf("[websocket] reconnecting x %d to %q", c.backoff.Attempt()+1, c.Url)
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conn, resp, err := c.Dialer.DialContext(ctx, c.Url, c.requestHeader)
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if err != nil {
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dur := c.backoff.Duration()
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log.Warnf("failed to dial %s: %v, response: %+v. Wait for %v", c.Url, err, resp, dur)
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time.Sleep(dur)
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return nil, nil, ErrReconnectFailed
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}
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log.Infof("[websocket] reconnected to %q", c.Url)
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// Reset backoff value if connected.
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c.backoff.Reset()
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c.setConn(conn)
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c.setPingHandler(conn)
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return conn, resp, err
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}
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// Conn returns the current active connection instance
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func (c *WebSocketClient) Conn() (conn *websocket.Conn) {
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c.mu.Lock()
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conn = c.conn
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c.mu.Unlock()
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return conn
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}
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func (c *WebSocketClient) setConn(conn *websocket.Conn) {
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// Disconnect old connection before replacing with new one.
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c.SetDisconnected()
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c.mu.Lock()
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c.conn = conn
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c.connected = true
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c.mu.Unlock()
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for _, f := range c.onConnect {
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go f(c)
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}
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}
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func (c *WebSocketClient) setPingHandler(conn *websocket.Conn) {
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conn.SetPingHandler(func(message string) error {
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if err := conn.WriteControl(websocket.PongMessage, []byte(message), time.Now().Add(time.Second)); err != nil {
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return err
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}
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c.mu.Lock()
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defer c.mu.Unlock()
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return conn.SetReadDeadline(time.Now().Add(c.readTimeout))
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})
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}
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func (c *WebSocketClient) SetDisconnected() {
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c.mu.Lock()
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closed := false
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if c.conn != nil {
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closed = true
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c.conn.Close()
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}
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c.connected = false
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c.conn = nil
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c.mu.Unlock()
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if closed {
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// Only call disconnect callbacks when a connection is closed
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for _, f := range c.onDisconnect {
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go f(c)
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}
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}
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}
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func (c *WebSocketClient) IsConnected() (ret bool) {
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c.mu.Lock()
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ret = c.connected
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c.mu.Unlock()
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return ret
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}
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func (c *WebSocketClient) Connect(basectx context.Context) error {
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// maintain a context by the client it self, so that we can manually shutdown the connection
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ctx, cancel := context.WithCancel(basectx)
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c.cancel = cancel
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conn, _, err := c.Dialer.DialContext(ctx, c.Url, c.requestHeader)
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if err == nil {
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// setup connection only when connected
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c.setConn(conn)
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c.setPingHandler(conn)
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}
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// 1) if connection is built up, start listening for messages.
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// 2) if connection is NOT ready, start reconnecting infinitely.
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go c.listen(ctx)
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return err
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}
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func New(url string, requestHeader http.Header) *WebSocketClient {
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return NewWithDialer(url, websocket.DefaultDialer, requestHeader)
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}
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func NewWithDialer(url string, d *websocket.Dialer, requestHeader http.Header) *WebSocketClient {
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limiter, err := util.NewValidLimiter(MaxReconnectRate, 1)
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if err != nil {
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log.WithError(err).Panic("Invalid rate limiter")
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}
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return &WebSocketClient{
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Url: url,
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Dialer: d,
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requestHeader: requestHeader,
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readTimeout: DefaultReadTimeout,
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writeTimeout: DefaultWriteTimeout,
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messages: make(chan Message, DefaultMessageBufferSize),
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limiter: limiter,
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}
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}
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