freqtrade_origin/freqtrade/freqai/RL/Base5ActionRLEnv.py

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import logging
from enum import Enum
from gymnasium import spaces
from freqtrade.freqai.RL.BaseEnvironment import BaseEnvironment, Positions
logger = logging.getLogger(__name__)
class Actions(Enum):
Neutral = 0
Long_enter = 1
Long_exit = 2
Short_enter = 3
Short_exit = 4
class Base5ActionRLEnv(BaseEnvironment):
"""
Base class for a 5 action environment
"""
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def __init__(self, **kwargs):
super().__init__(**kwargs)
self.actions = Actions
def set_action_space(self):
self.action_space = spaces.Discrete(len(Actions))
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def step(self, action: int):
"""
Logic for a single step (incrementing one candle in time)
by the agent
:param: action: int = the action type that the agent plans
to take for the current step.
:returns:
observation = current state of environment
step_reward = the reward from `calculate_reward()`
_done = if the agent "died" or if the candles finished
info = dict passed back to openai gym lib
"""
self._done = False
self._current_tick += 1
if self._current_tick == self._end_tick:
self._done = True
self._update_unrealized_total_profit()
step_reward = self.calculate_reward(action)
self.total_reward += step_reward
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self.tensorboard_log(self.actions._member_names_[action], category="actions")
trade_type = None
if self.is_tradesignal(action):
if action == Actions.Neutral.value:
self._position = Positions.Neutral
trade_type = "neutral"
self._last_trade_tick = None
elif action == Actions.Long_enter.value:
self._position = Positions.Long
trade_type = "enter_long"
self._last_trade_tick = self._current_tick
elif action == Actions.Short_enter.value:
self._position = Positions.Short
trade_type = "enter_short"
self._last_trade_tick = self._current_tick
elif action == Actions.Long_exit.value:
self._update_total_profit()
self._position = Positions.Neutral
trade_type = "exit_long"
self._last_trade_tick = None
elif action == Actions.Short_exit.value:
self._update_total_profit()
self._position = Positions.Neutral
trade_type = "exit_short"
self._last_trade_tick = None
else:
print("case not defined")
if trade_type is not None:
self.trade_history.append(
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{
"price": self.current_price(),
"index": self._current_tick,
"type": trade_type,
"profit": self.get_unrealized_profit(),
}
)
if (
self._total_profit < self.max_drawdown
or self._total_unrealized_profit < self.max_drawdown
):
self._done = True
self._position_history.append(self._position)
info = dict(
tick=self._current_tick,
action=action,
total_reward=self.total_reward,
total_profit=self._total_profit,
position=self._position.value,
trade_duration=self.get_trade_duration(),
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current_profit_pct=self.get_unrealized_profit(),
)
observation = self._get_observation()
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# user can play with time if they want
truncated = False
self._update_history(info)
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return observation, step_reward, self._done, truncated, info
def is_tradesignal(self, action: int) -> bool:
"""
Determine if the signal is a trade signal
e.g.: agent wants a Actions.Long_exit while it is in a Positions.short
"""
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return not (
(action == Actions.Neutral.value and self._position == Positions.Neutral)
or (action == Actions.Neutral.value and self._position == Positions.Short)
or (action == Actions.Neutral.value and self._position == Positions.Long)
or (action == Actions.Short_enter.value and self._position == Positions.Short)
or (action == Actions.Short_enter.value and self._position == Positions.Long)
or (action == Actions.Short_exit.value and self._position == Positions.Long)
or (action == Actions.Short_exit.value and self._position == Positions.Neutral)
or (action == Actions.Long_enter.value and self._position == Positions.Long)
or (action == Actions.Long_enter.value and self._position == Positions.Short)
or (action == Actions.Long_exit.value and self._position == Positions.Short)
or (action == Actions.Long_exit.value and self._position == Positions.Neutral)
)
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def _is_valid(self, action: int) -> bool:
# trade signal
"""
Determine if the signal is valid.
e.g.: agent wants a Actions.Long_exit while it is in a Positions.short
"""
# Agent should only try to exit if it is in position
if action in (Actions.Short_exit.value, Actions.Long_exit.value):
if self._position not in (Positions.Short, Positions.Long):
return False
# Agent should only try to enter if it is not in position
if action in (Actions.Short_enter.value, Actions.Long_enter.value):
if self._position != Positions.Neutral:
return False
return True