import logging from enum import Enum from gymnasium import spaces from freqtrade.freqai.RL.BaseEnvironment import BaseEnvironment, Positions logger = logging.getLogger(__name__) class Actions(Enum): Neutral = 0 Long_enter = 1 Long_exit = 2 Short_enter = 3 Short_exit = 4 class Base5ActionRLEnv(BaseEnvironment): """ Base class for a 5 action environment """ def __init__(self, **kwargs): super().__init__(**kwargs) self.actions = Actions def set_action_space(self): self.action_space = spaces.Discrete(len(Actions)) def step(self, action: int): """ Logic for a single step (incrementing one candle in time) by the agent :param: action: int = the action type that the agent plans to take for the current step. :returns: observation = current state of environment step_reward = the reward from `calculate_reward()` _done = if the agent "died" or if the candles finished info = dict passed back to openai gym lib """ self._done = False self._current_tick += 1 if self._current_tick == self._end_tick: self._done = True self._update_unrealized_total_profit() step_reward = self.calculate_reward(action) self.total_reward += step_reward self.tensorboard_log(self.actions._member_names_[action], category="actions") trade_type = None if self.is_tradesignal(action): if action == Actions.Neutral.value: self._position = Positions.Neutral trade_type = "neutral" self._last_trade_tick = None elif action == Actions.Long_enter.value: self._position = Positions.Long trade_type = "enter_long" self._last_trade_tick = self._current_tick elif action == Actions.Short_enter.value: self._position = Positions.Short trade_type = "enter_short" self._last_trade_tick = self._current_tick elif action == Actions.Long_exit.value: self._update_total_profit() self._position = Positions.Neutral trade_type = "exit_long" self._last_trade_tick = None elif action == Actions.Short_exit.value: self._update_total_profit() self._position = Positions.Neutral trade_type = "exit_short" self._last_trade_tick = None else: print("case not defined") if trade_type is not None: self.trade_history.append( {'price': self.current_price(), 'index': self._current_tick, 'type': trade_type, 'profit': self.get_unrealized_profit()}) if (self._total_profit < self.max_drawdown or self._total_unrealized_profit < self.max_drawdown): self._done = True self._position_history.append(self._position) info = dict( tick=self._current_tick, action=action, total_reward=self.total_reward, total_profit=self._total_profit, position=self._position.value, trade_duration=self.get_trade_duration(), current_profit_pct=self.get_unrealized_profit() ) observation = self._get_observation() #user can play with time if they want truncated = False self._update_history(info) return observation, step_reward, self._done,truncated, info def is_tradesignal(self, action: int) -> bool: """ Determine if the signal is a trade signal e.g.: agent wants a Actions.Long_exit while it is in a Positions.short """ return not ((action == Actions.Neutral.value and self._position == Positions.Neutral) or (action == Actions.Neutral.value and self._position == Positions.Short) or (action == Actions.Neutral.value and self._position == Positions.Long) or (action == Actions.Short_enter.value and self._position == Positions.Short) or (action == Actions.Short_enter.value and self._position == Positions.Long) or (action == Actions.Short_exit.value and self._position == Positions.Long) or (action == Actions.Short_exit.value and self._position == Positions.Neutral) or (action == Actions.Long_enter.value and self._position == Positions.Long) or (action == Actions.Long_enter.value and self._position == Positions.Short) or (action == Actions.Long_exit.value and self._position == Positions.Short) or (action == Actions.Long_exit.value and self._position == Positions.Neutral)) def _is_valid(self, action: int) -> bool: # trade signal """ Determine if the signal is valid. e.g.: agent wants a Actions.Long_exit while it is in a Positions.short """ # Agent should only try to exit if it is in position if action in (Actions.Short_exit.value, Actions.Long_exit.value): if self._position not in (Positions.Short, Positions.Long): return False # Agent should only try to enter if it is not in position if action in (Actions.Short_enter.value, Actions.Long_enter.value): if self._position != Positions.Neutral: return False return True