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154 lines
5.6 KiB
Python
154 lines
5.6 KiB
Python
import logging
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from enum import Enum
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from gymnasium import spaces
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from freqtrade.freqai.RL.BaseEnvironment import BaseEnvironment, Positions
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logger = logging.getLogger(__name__)
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class Actions(Enum):
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Neutral = 0
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Long_enter = 1
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Long_exit = 2
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Short_enter = 3
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Short_exit = 4
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class Base5ActionRLEnv(BaseEnvironment):
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"""
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Base class for a 5 action environment
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"""
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def __init__(self, **kwargs):
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super().__init__(**kwargs)
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self.actions = Actions
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def set_action_space(self):
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self.action_space = spaces.Discrete(len(Actions))
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def step(self, action: int):
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"""
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Logic for a single step (incrementing one candle in time)
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by the agent
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:param: action: int = the action type that the agent plans
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to take for the current step.
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:returns:
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observation = current state of environment
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step_reward = the reward from `calculate_reward()`
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_done = if the agent "died" or if the candles finished
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info = dict passed back to openai gym lib
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"""
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self._done = False
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self._current_tick += 1
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if self._current_tick == self._end_tick:
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self._done = True
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self._update_unrealized_total_profit()
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step_reward = self.calculate_reward(action)
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self.total_reward += step_reward
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self.tensorboard_log(self.actions._member_names_[action], category="actions")
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trade_type = None
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if self.is_tradesignal(action):
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if action == Actions.Neutral.value:
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self._position = Positions.Neutral
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trade_type = "neutral"
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self._last_trade_tick = None
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elif action == Actions.Long_enter.value:
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self._position = Positions.Long
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trade_type = "enter_long"
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self._last_trade_tick = self._current_tick
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elif action == Actions.Short_enter.value:
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self._position = Positions.Short
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trade_type = "enter_short"
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self._last_trade_tick = self._current_tick
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elif action == Actions.Long_exit.value:
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self._update_total_profit()
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self._position = Positions.Neutral
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trade_type = "exit_long"
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self._last_trade_tick = None
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elif action == Actions.Short_exit.value:
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self._update_total_profit()
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self._position = Positions.Neutral
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trade_type = "exit_short"
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self._last_trade_tick = None
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else:
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print("case not defined")
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if trade_type is not None:
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self.trade_history.append(
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{
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"price": self.current_price(),
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"index": self._current_tick,
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"type": trade_type,
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"profit": self.get_unrealized_profit(),
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}
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)
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if (
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self._total_profit < self.max_drawdown
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or self._total_unrealized_profit < self.max_drawdown
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):
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self._done = True
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self._position_history.append(self._position)
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info = dict(
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tick=self._current_tick,
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action=action,
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total_reward=self.total_reward,
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total_profit=self._total_profit,
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position=self._position.value,
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trade_duration=self.get_trade_duration(),
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current_profit_pct=self.get_unrealized_profit(),
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)
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observation = self._get_observation()
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# user can play with time if they want
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truncated = False
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self._update_history(info)
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return observation, step_reward, self._done, truncated, info
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def is_tradesignal(self, action: int) -> bool:
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"""
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Determine if the signal is a trade signal
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e.g.: agent wants a Actions.Long_exit while it is in a Positions.short
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"""
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return not (
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(action == Actions.Neutral.value and self._position == Positions.Neutral)
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or (action == Actions.Neutral.value and self._position == Positions.Short)
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or (action == Actions.Neutral.value and self._position == Positions.Long)
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or (action == Actions.Short_enter.value and self._position == Positions.Short)
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or (action == Actions.Short_enter.value and self._position == Positions.Long)
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or (action == Actions.Short_exit.value and self._position == Positions.Long)
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or (action == Actions.Short_exit.value and self._position == Positions.Neutral)
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or (action == Actions.Long_enter.value and self._position == Positions.Long)
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or (action == Actions.Long_enter.value and self._position == Positions.Short)
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or (action == Actions.Long_exit.value and self._position == Positions.Short)
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or (action == Actions.Long_exit.value and self._position == Positions.Neutral)
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)
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def _is_valid(self, action: int) -> bool:
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# trade signal
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"""
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Determine if the signal is valid.
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e.g.: agent wants a Actions.Long_exit while it is in a Positions.short
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"""
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# Agent should only try to exit if it is in position
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if action in (Actions.Short_exit.value, Actions.Long_exit.value):
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if self._position not in (Positions.Short, Positions.Long):
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return False
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# Agent should only try to enter if it is not in position
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if action in (Actions.Short_enter.value, Actions.Long_enter.value):
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if self._position != Positions.Neutral:
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return False
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return True
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